![]() You’re straight into a trial lap without any tutorials. From the very beginning, this game is sink-or-swim. ![]() What I discovered is that Ride 4 doesn’t have a difficulty curve but instead a difficulty wall. I am not a diehard racing sim enthusiast, and this is my first time playing an entry of this series. When it comes to actual gameplay, I want to preface this section by saying that I can only judge a game based on my experiences as a reviewer. Legitimately, this game has so little character that I’d rather play something like the 92 arcade racing game Virtua Racing simply because it has more charm and character than the aesthetics of Ride 4. The night lights of the Macau stage for example appear static, just added to the soulless stage presentation. Weather is implemented lazily, with lazy rain effects showing up as water droplets on the screen in 3rd person mode, obscuring your vision. The visuals don’t improve the user experience, with the day and the night races not looking inspired at all. ![]() There’s a bland aesthetic reminiscent of Gran Turismo 5 on PS3 regarding all of these and it makes the game feel woefully behind current generation games in that regard. Lighting, atmosphere, effects, UI: these elements all play into one’s enjoyment of the presentation, and Ride 4 puts minimal effort into these. However, video game visuals are more than just resolution and model quality. So, if you’re a fan of the series and are here to wonder if the PS5 version is a worthwhile improvement, it indeed is. As for performance, Ride 4 runs a dynamic 4k resolution at 60 fps and stays sharp and fluid during gameplay. Ride 4 is a great demonstration of the adaptive triggers: the resistance and vibrations add a lot to the immersion, making the throttle feel more like a throttle and adding a layer of refinement to the act of breaking. If you’re wondering what the PS5 version is like, the improvements are appreciated. That being said, the game makes me think analog sticks aren’t nearly precise enough because it was hard to make fine adjustments – when I attempted to ride exactly on the racing line, I often just flung into a wall. The actual handling of the bikes is fairly satisfying, as controls are tight and responsive. There are tons of options, and the racing physics are superb. The motorcycles are highly detailed, and there is a large variety of them. Let’s get the positives out of the way – If you are a fan of the series and love racing simulators, there’s a lot here that you might enjoy. Further, Ride 4 is quite possibly the least beginner-friendly game I’ve ever played and easily one of my least favorite racing games, period. What about motorcycle enthusiasts who want the Forza and Gran Turismo experience? Well, Ride 4 by Milestone attempts to a premiere racing sim in the genre, and while it might be a great simulator, it’s not a good racing experience. We have so many car racing games available but rarely do we get said racing games for other kinds of vehicles.
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